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Jester

Be Suspicious and Get Voted Out to Win!

• Alignment: Neutral Evil

The Jester wins by getting themselves ejected in a meeting.

If enabled, when the Jester wins, they may leave the game in victory and haunt another player, choosing to kill someone from the players who voted for them.

Strategy Guide

Although it can be tempting to act like a clown, that's usually a very obvious tell that will get you assassinated before it gets you voted out! Try to be more suspicious with your pathing and movement instead.


Abilities

ButtonAbilityDescriptionType
ButtonPokePoking a player will cause a fake interaction, which certain roles (Warden, Cleric, Lookout, Herbalist, etc) and Sixth Sense will be aware of.Player Interaction
ButtonVentIf enabled, the Jester can use vents, but cannot move from one vent to another.Basic Ability (if enabled)
ButtonHauntIf enabled, after winning, the Jester can Haunt a player (choosing someone to kill from a menu of those that voted for the Jester).Player Interaction

Options

OptionDescriptionTypeDefaultRange
Can Use ButtonDetermines whether the Jester can use the Emergency Button.ToggleTrueTrue / False
Can Hide in VentsDetermines whether the Jester can use vents.ToggleTrueTrue / False
Vent CooldownHow long the Jester must wait between using vents.Seconds15s0 - 25s
Vent DurationHow long the Jester can stay in a vent.Seconds45s2.5 - 60s / ∞
Can Poke OthersWhether the Jester has the Poke ability.ToggleTrueTrue / False
┗ Poke CooldownThe time between being able to use the Poke ability.Seconds25s5 - 120s
Has Impostor VisionDetermines whether the Jester has Impostor Vision.ToggleTrueTrue / False
Survivor Scatter Mechanic EnabledDetermines whether the Scatter mechanic is enabled, which forces the Jester to move a certain distance within a set time. If they don't move far enough, they will die.ToggleFalseTrue / False
Survivor Scatter TimerScatter timer duration.Seconds25s10 - 60s
After Win TypeDetermines what happens if the Jester wins.StringEnds GameEnds Game / Haunts / Nothing