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Cleric

Save the Crewmates!

• Alignment: Crewmate Protective

The Cleric can protect other players by Cleansing their negative effects, as well as placing Barriers on them to prevent interactions.

Strategy Guide

Barriers are most effective on players who are likely to be targeted or holding important information. If you suspect a player has been affected by a negative ability, cleansing them may provide you with more information on the roles at play during meetings!


Abilities

ButtonAbilityDescriptionType
ButtonBarrierPrevent a Crewmate from being interacted with.Player Interaction
ButtonCleanseRemove all negative effects on a player, e.g., Douse, Hack, Infect, Blackmail, Blind, Flash, and Hypnosis.Player Interaction

Options

OptionDescriptionTypeDefaultRange
Barrier CooldownCooldown for using the Barrier ability.Seconds25s10 - 60s
Barrier DurationHow long the Barrier effect will last on the chosen player.Seconds0.25s10 - 60s
Cleanse CooldownCooldown for using the Cleanse ability.Seconds25s10 - 60s
Show Barriered PlayerDetermines who sees the Barrier shield.StringClericSheriff / Target / Sheriff & Target / No One
Cleric Gets Attack NotificationDetermines whether the Cleric is notified of attempted attacks.ToggleTrueTrue / False