Cleric
Save the Crewmates!
• Alignment: Crewmate Protective
The Cleric can protect other players by Cleansing their negative effects, as well as placing Barriers on them to prevent interactions.
Strategy Guide
Barriers are most effective on players who are likely to be targeted or holding important information. If you suspect a player has been affected by a negative ability, cleansing them may provide you with more information on the roles at play during meetings!
Abilities
| Button | Ability | Description | Type |
|---|---|---|---|
![]() | Barrier | Prevent a Crewmate from being interacted with. | Player Interaction |
![]() | Cleanse | Remove all negative effects on a player, e.g., Douse, Hack, Infect, Blackmail, Blind, Flash, and Hypnosis. | Player Interaction |
Options
| Option | Description | Type | Default | Range |
|---|---|---|---|---|
| Barrier Cooldown | Cooldown for using the Barrier ability. | Seconds | 25s | 10 - 60s |
| Barrier Duration | How long the Barrier effect will last on the chosen player. | Seconds | 0.25s | 10 - 60s |
| Cleanse Cooldown | Cooldown for using the Cleanse ability. | Seconds | 25s | 10 - 60s |
| Show Barriered Player | Determines who sees the Barrier shield. | String | Cleric | Sheriff / Target / Sheriff & Target / No One |
| Cleric Gets Attack Notification | Determines whether the Cleric is notified of attempted attacks. | Toggle | True | True / False |

