| Placement Cooldown | Cooldown for using the Deploy ability. | Seconds | 30s | 5 - 120s |
| Deployed Cameras Visibility | Determines when placed cameras will become visible. | String | Immediately | Immediately / After Meeting |
| ┗ Can Move While Placing Cameras | If Cameras are set to become visible After Meeting, determines whether the Sentry can move while placing cameras. | Toggle | False | True / False |
| Portable Cameras | Determines when the Sentry can use Portable Cameras. | String | After Tasks | After Tasks / Immediately / On Maps Without Cameras |
| Initial Cameras | Determines how many cameras the Sentry will have to start with. | Count | 2 | 1 - 15 / ∞ |
| Amount Of Rounds Cameras Last | How many rounds placed cameras will last. | Count | 2 | 1 - 15 / ∞ |
| Tasks Required Per Camera | How many tasks the Sentry must complete to earn additional cameras. | Count | 2 | 1 - 15 / Off |
| Max Cameras Placed At Once | How many cameras in total can be placed at one time. | Count | 4 | 1 - 20 / ∞ |
| Portable Cameras Battery | Total charge of the portable camera battery. Drains during use and cannot be recharged. | Seconds | 90s | 0 - 120s |
| Blind Spots | Determines how many blind spots (areas where cameras cannot be placed) the Sentry will have, if any. | Count | Off | 1 - 10 / Off |