Spellslinger
Hex Everyone to Bomb Them All!
• Alignment: Impostor Power
The Spellslinger can hex a player, priming them for detonation.
When all non-Impostors are hexed, the Spellslinger can set off a Hex Bomb after a set amount of time to win! Once triggered, the only way to stop the bomb is to eliminate the Spellslinger before the timer ends.
Tip
Spellslinger is a slower role by nature: sometimes it's worth sacrificing a Hex to kill off a Crewmate instead!
Abilities
| Button | Ability | Description | Type |
|---|---|---|---|
![]() | Hex | Hex a player, priming them for detonation. | Basic Ability |
![]() | Hex Bomb | Begin the countdown for the hex bomb. If you are alive when the hex bomb triggers, impostors win! | Delayed Ability |
Options
| Option | Description | Type | Default | Range |
|---|---|---|---|---|
| Hex Cooldown | The cooldown for Hexing players. | Seconds | 25s | 10 - 60s |
| Max Hexes | The maximum number of times you can Hex per game. | Uses | 5 | 3 - 15 |
| Hex Bomb Countdown Duration | The countdown for Hex Bomb. | Seconds | 120x | 30 - 180s |

