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v1.1.0 Update

· 4 min read
moon
TOU Staff Manager

Town of Us: Mira has updated to v1.1.0!

Note: Some Epic Games users may experience crashes or failure to launch due to a change in the base game version. The dev team is aware of this issue, though it is unrelated to the mod itself.

New Crewmate Protective Role — The Mirrorcaster!

The Mirrorcaster can place a protective Magic Mirror on another player to absorb attacks, which they can unleash onto another player.

New Impostor Power Role — The Ambassador!

The Ambassador can retain themselves or impostor teammates into other roles, under certain conditions. (Note: the confirmation option is not currently functional. This role also does not play correctly with FFA Impostor mod currently).

New Impostor Killing Role — The Ambusher!

The Ambusher can pursue a player and use them to kill the closest person to them. If successful, the Ambusher will become a shadow and teleport the body back to themselves.

Changelog

Role Bugfixes
Crewmates
  • Imitator checks should no longer prevent them from selecting a new role.
  • Warden will add a second to the cooldown of whatever ability is used on a fortified player to prevent brute force attempts.
  • Lookout can see the roles that interacted with their dead targets again.
  • Prosecutor uses are used correctly and no longer force a prosecution twice in a row.
  • Veteran will properly add alert uses via tasks to prevent ending the game.
  • The Mayor reveal is now visually correct and shows the hands correctly.
  • Medic Shield, Cleric Barrier, and Warden Fort will be removed on disconnection properly.
  • Detective / Medic report options being at 0 seconds will no longer stop any information.
  • Transporter now transports players correctly, no more desync.
  • If the Snitch reveals neutral killers, they now show the role color.
  • If a blessed player is swapped, the swapped target will still be ejected.
  • Transporting a body next to a wall no longer places it outside of bounds (PR #51, Nix-main).
Impostors
  • If an Undertaker dies while dragging a body, the body will be let go automatically.
  • Abilities can be used in Eclipse and while flashed now (bodies are not reportable in grenade flash, though, only in Eclipse).
  • Scavenger targets are no longer given during a meeting.
Neutrals
  • Fix Alive Neutral Ghost on Jester win.
  • Jester Haunt, Phantom Spook, and Executioner Torment ignore shields correctly now.
  • Jester Haunt, Phantom Spook, and Executioner Torment cannot be opened multiple times anymore.
  • Amnesiac will correctly know who their target is as GA or Executioner.
  • Amnesiac will remove douses/infection when picking up Arsonist/Plaguebearer.
  • Pestilence transform checks will run locally for the Plaguebearer, not everyone in general, to avoid desync or anything of that degree.
  • Amnesiac will no longer become an OG Vampire unless they took the role of the OG Vamp.
Miscellaneous Bugfixes
Modifier Bug Fixes
  • Shy ghosts are no longer invisible, but their hat stays translucent.
  • Mini and Giant can climb ladders correctly now without getting stuck.
Other Bug Fixes
  • Zipline and Ladder work for Phantom/Haunter once again.
  • Impostor Streak Reduction no longer triggers the 1 impostor bug.
Improvements and Changes
Improvements
  • Dying to Veteran now says "Attacked", dying to Deputy says "Blasted", and dying to Vampire says "Bitten".
  • Support for other MiraAPI mods has been improved across the board (this does not affect you if you only play Town of Us Mira standalone).
  • Plumber now swaps between 3 barricade sprites.
Additions and Changes
  • Added: New Role Buckets: Impostor Power and Impostor Special.
  • Added: Added a Maximum Medic Shield Uses setting.
  • Added: Game Timer can now be paused at certain times within meetings.
  • Changed: Torch is no longer immune to Eclipsal.
  • Changed: Mercenary and GA can win with their targets from alliance modifiers.
  • Changed: Plumber barricades will now only stay for a set amount of rounds (customizable, can be infinite).