General Settings
Overall settings for the mod.
| Option | Description | Type | Default | Range |
|---|---|---|---|---|
| Modifier Type to Show in Role Intro | Determines which of your modifiers (if any) is shown during the role intro screen. | String | Universal | Universal / Alliance / Neither |
| Show Faction Modifier on Role Reveal | Determines if your Faction modifier is shown during the role intro screen. | Toggle | True | True / False |
| Impostors Don't Know Each Other | Determines if the Impostors will know who their partner is or not. | Toggle | False | True / False |
| Impostors Know Each Other's Roles | Determines if the Impostors can see each other's roles. | Toggle | True | True / False |
| Impostors Get a Private Meeting Chat | Determines if the Impostors can use a private chat during meetings. | Toggle | True | True / False |
| Vampires Get a Private Meeting Chat | Determines if Vampires can use a private chat during meetings. | Toggle | True | True / False |
| Initial Button Cooldowns | The cooldown for using buttons in the first round of a new game. | Count | 10s | 10 - 30s |
| Initial Cooldowns Apply For | Determines who the initial cooldown applies to. | String | Specific Cooldowns | Specific Cooldowns / No Buttons / All Buttons |
| ┣ Minimum Cooldown to be Applicable | If set to Specific Cooldowns. | Count | 5s | 0 - 60s |
| ┗ Maximum Cooldown to be Applicable | If set to Specific Cooldowns. | Count | 60s | 0 - 60s |
| Voting Time Added After Meeting Death | Determines how much time is added to the meeting timer if a player dies during the meeting. | Count | 5s | 0 - 15s |
| First Death Shield Next Game | Determines if the person who dies first will have a shield in the first round of the next game. | Toggle | True | True / False |
| Indicate Round One Victims | Shows the players who died in Round One of the previous game during meetings. | Toggle | True | True / False |
| Powerful Crew Continue the Game | Determines if Crew Powers roles will continue the game in a 1v1. | Toggle | True | True / False |