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Herbalist

Let your plants and herbs guide the way

Alignment: Impostor Power

The Herbalist can use three different abilities to help the Impostors or affect what other players see. The abilities—Expose, Confuse, and Protect—are linked to one cooldown, separate from the Kill Cooldown, allowing the Herbalist to choose which ability they wish to use on another player.

Abilities

ButtonAbilityDescriptionType
ButtonExposeExpose a player to all Impostors, revealing their role but preventing them from being guessed.Player Interaction
ButtonConfuseConfuse a player with fungal spores to prevent them from identifying players.Player Interaction
ButtonProtectProtect a player temporarily as if you were a Cleric, including other impostors.Player Interaction

Options

OptionDescriptionTypeDefaultRange
Herb CooldownCooldown duration for using the Change Herb ability.Seconds30s10 - 90s
Max Exposes UsesThe maximum number of times the Expose ability can be used.Count31 - 15 / ∞
Max Confuse UsesThe maximum number of times the Confuse ability can be used.Count51 - 15 / ∞
Max Exposes UsesThe maximum number of times the Expose ability can be used.Count71 - 15 / ∞
Confuse DelayThe duration before the Confuse ability will affect the targeted player.Seconds3s0.5 - 5s
Confuse DurationHow long the Confuse ability will last on a targeted played.Seconds15s5 - 30s
Protect DurationHow long the Protect ability will protect a targeted player for.Seconds15s5 - 30s
Protected Player Sees BarrierWhether or not the targeted player will see the Protect barrier/shield.ToggleFalseTrue / False
Notify Herablist Upon AttackWhether the Herbalist will be alerted if a Protected player is attacked.ToggleTrueTrue / False