Officer
Reload and Shoot the Killers!
• Alignment: Crewmate Killing
The Officer can shoot players by loading limited ammo.
Strategy Guide
At the end of a round, any unused bullets will be discarded (unless loaded within 10 seconds of a meeting bieng called), so be sure to load them strategically. It's better to load bullets when there are fewer players to ensure a higher chance of shooting correctly.
Abilities
| Button | Ability | Description | Type |
|---|---|---|---|
![]() | Load | Load a bullet into your gun, allowing you to shoot. | Player Interaction |
![]() | Shoot | Shoot a player to kill them. If the player is considered "innocent," then you will put away your gun temporarily. | Player Interaction |
Options
| Option | Description | Type | Default | Range |
|---|---|---|---|---|
| Shoot Cooldown | Cooldown for shooting a player. | Seconds | 5s | 2.5s - 30s |
| Load Cooldown | Cooldown for loading bullets. | Seconds | 30s | 2.5s - 120s |
| Can Self Report | Determines if the Officer can report their own kills. | Toggle | False | True / False |
| Allow Shooting in First Round | Determines if the Officer can shoot in the first round of a game. | Toggle | False | True / False |
| Officer Can only Shoot Players That Have Killed | Determines whether the Officer can only shoot a player that has killed someone. | Toggle | True | True / False |
| Crewmate Killing Roles Are Innocent | Determines whether the Officer will consider Crew Killing roles as innocent (cannot be shot). | Toggle | True | True / False |
| Maximum Bullets in Total | The maximum number of bullets the Officer can have in total. | Count | 9 | 3 - 15 |
| Maximum Bullets at Once | The maximum number of bullets the Officer can have at one time. | Count | 3 | 2 - 9 |
| Number of Rounds to Shoot Again After Misfire | How many rounds the Officer must wait after a misfire. | Count | 1 | 1 - 5 |

