Mira v1.7.0 Update
· 7 min read
Town of Us: Mira has updated to v1.7.0!
This update is packed with big changes and new additions, including:
- Draft Mode is now part of the base mod!
- A new Impostor and a new Crewmate role!
- 2 new modifiers!
- A new pet!
Also included are a number of changes to existing roles and modifiers, as well as bug fixes and improvements. See the full changelog below.
IMPORTANT
This update runs on v17.4 of Among Us and requires a full reinstall.
Do not just replace files as this will cause issues.
New Roles!
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The Barkeeper is a Crewmate Support role that can drink with others to roleblock them. They may also spill a drink to speed up or slow down other players.
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The Bootlegger is an Impostor Support role that can drink with others to roleblock them. Once a player is roleblocked three times, they will die of poison.
New Modifiers!
- Drunk (Universal) — Your controls are permanently inverted. You are also immune to normal roleblocks.
- Overclocker (Assailant) — You may decrease your cooldowns at the cost of longer cooldowns once your Overclock is over. After an additional round, your cooldowns will normalize.
Changelog
Role & Modifier Bugfixes
Crewmates
- Investigator footprints are layered correctly for every map.
- Medium's Spirit displays arrows for everyone properly.
- "Medium can Identify" setting properly makes ghosts anonymous.
- Mystic arrows no longer appear if their duration is 0 seconds.
- Swapper and Prosecutor vote changes reflect on Executioner, Jester, and Hunter.
- Disconnected Medics will not leave their shields behind on players anymore.
- Disconnected players that are protected will return uses to Medic, Mirrorcaster, and Warden.
- Noisemaker will properly check for rotting bodies or stoned players.
- Imitator priority is fixed for roles like Forensic.
Impostors
- Venerer abilities no longer reset from an additional kill.
- Added checks for Ambassador and Traitor to throw warnings when no roles are available.
- Miner explosion no longer appears on invisible vent.
Neutrals
- Executioner and Doomsayer leave notifications appear properly for everyone now.
- Doomsayer killing all victims at once setting is fixed, and no longer kills just one player.
- Glitch hack no longer prevents killers from being able to kill for the remainder of the game.
- Inquisitor will win solo in a 1v1 and will not take away wins in a 1v1 with dead heretics (PR #225).
Modifiers
- Crewpostor Vigilante can no longer guess other impostors.
Other Bug Fixes
- Fixed problems with the End Game Timer breaking and erroring.
- Submerged will no longer break in the role reveal.
- Neutral Wildcard no longer duplicates the amount of each neutral present (PR #191).
- Wiki hyperlinks will check for gamemode-specific roles properly.
- Full support for Among Us v17.4.
Role & Modifier Changes
Crewmate Changes
- Lookout by default sees who interacts, rather than what roles interact.
- In the "See Players" mode, Lookout will not be able to see Bomber or any other indirect attacks.
- Seer can optionally only use their ability once per round and/or compare each player once per game (PR #231).
- Deputy, by default, will warn their camped target's killer about a Deputy existing (PR #209).
- Deputy will now reveal themselves upon a successful shot.
- Prosecutor now has a full-screen animation for prosecutes.
- Time Lord, by default, will revive players for a single round, and make them die after the next meeting ends.
- Medic now sees "Darker / Lighter" on all players rather than just on living players.
- Transporter now uses a single multi-select menu for transporting players.
Impostors Changes
- Swooper can optionally be untrackable while swooping. (PR #201).
- Blackmailed players no longer immediately skip if too many players are alive.
Neutrals Changes
- Doomsayer shows guessing progress next to their name.
- Doomsayer no longer sees disabled roles in their feedback
- Jester has an optional limited duration and cooldown adjustment for venting (PR #237).
- Jester can now Poke players, triggering roles like Warden, Cleric, Herbalist, Lookout, and more (PR #205).
- Soul Collector has been permanently replaced by Medusa. This rework makes players slowly fade into stone, and allows Transporters to still interact with them to an extent. Non-shattered stones will remain throughout rounds as evidence.
- Chef shows feeding progress on their name.
- Inquisitor marks off any Heretic roles that have died in their role tab.
- Inquisitor now has a Heretic progress count next to their name.
Modifier Changes
- Tiebreaker now stalls the game as a solo Crewmate, or as a Jester / Executioner in a 1v1 / 1v2.
Other Changes
- Unity Rich Text is no longer allowed on players to prevent issues with tag abuse (PR #206).
- Lobby Rules are now limited to being displayed at 3-second intervals due to malicious players who sell cheat mods to disrupt lobbies.
- Task tracking is mostly up for preference now, with the host simply toggling if other task amounts can be seen by the dead.
- All local game options are moved to 6 different categories.
Additions & Improvements
Additions
- @idkimneil's Draft Mode is now part of the base mod. This can be toggled in the Role Distribution settings.
- Added Perfect Comms (Prox-Chat) role integration on the mod itself (PR #226) - REQUIRES UPDATE TO PERFECT COMMS 4.1.7 OR NEWER!
- Added Overclocker, an Assailant modifier that speeds up cooldowns for more general killers but then slows cooldowns afterwards.
- Added Drunk, a Universal modifier that also has roleblock immunity.
- Barkeeper joins the Crewmate Support alignment with a standard roleblock ability and also a spill ability, changing player speed for anyone who steps in it.
- Bootlegger joins the Impostor Support alignment with a roleblock ability that slowly turns into poison.
- Added "Full Save Cooldown Multiplier" for full protective roles.
- Added the all-important Flopster pet (she's a little silly).
Improvements
- Options for roles and modifiers display changes in a similar fashion to vanilla's option notifications.
- Hovering over the role list text in the lobby is now adjusted for the corresponding gamemode selected.
- Player text in meetings will now shrink depending on the amount of text within it.
- Meeting kill animations are synced for every player.
- In-Game Wiki will no longer stutter when reopening the roles search tab.
- Abilities disabled on round one now show that they are, in fact, disabled for that reason.
- More roles have additional visual and audio work.
- Game Modifiers display if they are guessable within their wiki entries.
- Roles now have their icons displayed in text.
- Wiki Hyperlinks in text will now display their corresponding icons.
